Late Tabletop Is Better Than No Tabletop at All

This was posted on Friday and everyone who is a fan of Wil Wheaton has probably already watched this, but I commend them for a very interesting and intriguing gameplay twist for Gloom. Unless it is part of the rules that you must tell stories for each card you play. However, I believe if they didn’t do this then the game would only last about 10 minutes. The storytelling is a nice distraction to strategy, though. Puns and alliteration also run rampant.